Composition Series – #5 Tactical Combat Tracks Part #1

Composition Series - #5 Tactical Combat Tracks Part #1

 

Tactical combat was the first part of the soundtrack I started writing way back at the beginning of the process, and it has pretty much laid the foundations for the rest of the sound to Lord of Rigel. The ambient backdrops, bass tones and the general textures used have all made their way onto the ambient and species tracks, or at the very least influenced them in some way.

Compositionally these particular tracks are the most developed in terms of form and progression and although they loop in game they have very obvious start and end points. This isn’t something you would normally do for music that will be looping several times during game play (usually you would create a seamless loop) but I think fading out and back in works just fine and isn’t distracting to the player, which I guess is the most important thing to consider.

With these being combat tracks, the main component of course is the drums. I have used taikos throughout, layering several drums of differing pitch in some cases to give a nice low end and also enough top to cut through the dense mixes. Parallel compression also comes in very handy to achieve a punchy attack and give a real energy to them. In most of the tracks I have used spicatto cello to back up the drum accents to give them a bit more weight or to act as part of the melody. I always find this technique works well for getting a solid and tight sound to build off of.

I have used a combination of orchestral and synth string sounds, along with bass and other textures. This is one of the decisions I made early on about the soundtrack in general. I didn’t want a generic orchestral sound and I’ve always enjoyed the way live instrumentation can blend with synthesizers to totally change the tone of the music. Thankfully having a purely orchestral palette was never the wish of Lord of Rigel designers, so it was quite fun playing around with sounds and seeing what worked. I still have one more to write of these so I’m looking forward to getting my teeth into that. I’m saving it until the end like a good dessert!

Home Forums Composition Series – #5 Tactical Combat Tracks Part #1

This topic contains 2 replies, has 3 voices, and was last updated by Accurus Accurus 1 year, 10 months ago.

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  • #9503

    TheAtom
    Keymaster

    Composition Series – #5 Tactical Combat Tracks Part #1   Tactical combat was the first part of the soundtrack I started writing way back at the b
    [See the full post at: http://www.lordofrigel.com/news/composition-series-5-tactical-combat-tracks-part-1/]

    #9505
    MrDGS
    MrDGS
    Participant

    Nice, the high tune synth is a bit too harsh/loud in my oppinion but the overall theme is catchy enough to eat its way into my mind and just keep playing there during the whole day =)ú

    How many combat tracks will there be in all?

    #9506
    Accurus
    Accurus
    Keymaster

    Thanks MrDGS for the feedback. Quick note none of the tracks online are mastered yet or have final EQ tweaks etc. These are rough cuts to give players a sense of what to expect. Overall we are expecting to have 5 or 6 tactical combat tracks.

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