Developer Blog #3: Making of the OST

Developer Blog #3: Making of the OST

Cruising around the galaxy in LoR is quite a peaceful affair and in stark contrast to the battle tracks I have been working on. For this I wanted to create the feeling of exploration, while retaining that sci-fi feel. I quickly decided that it was going to have that puzzle sound. Taking inspiration from Mass Effect 2 when you are shuttling between planets.

Driving the track is a simple short sine wave arpeggio, with a delayed Juno bass accenting the start of each bar. I automated a subtle filter on the arpeggio to make it flow in and out of the track, allowing it to breathe. As it progresses there are violin swells and a sweeping synth pad that follow the ebb and flow, as the loop returns to the beginning so we can go through it all again.

Main Menu Arrangement

Main Menu Arrangement

When writing loops it’s important to consider how the beginning and end work into each other; compositionally and also in terms of any effects that may be cut off in an unnatural way.

As you can see, a very simple arrangement (usually for the best in the case of menus) but one that I think is pretty effective! It’s quite possible that I will be using a similar formula for future menu tracks, if only for the sake of continuity.

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