Species Series – #1 Katraxi

Species Series - #1 Katraxi

Species Article 1 Inside

Species: Katraxi
Home System: Atra

Traits:
• Feudal -4
• +20% Ground Combat +4
• +50% Ship Attack +8
• High-G Homeworld +6
• -25% Spying -3
• -1 Research -5
• +2 Production +4

Quote:
“Despite their claims about honor we found the Katraxi to be highly corrupt and susceptible to bribes. Our operations will proceed unhindered.” -Xaran, Xantus Spymaster

Description:
The Katraxi evolved on the high gravity world of Atra granting them considerable physical prowess. The Katraxi are a bipedal species with thick manes of fur. They have superficial similarities to Earth felines as a result of similar hunting adaptations. This species maintains a strong warrior culture and they disdain dishonorable acts and seeking glory outside of combat. Additionally the Katraxi people until recently remained a heavily factioned people, organizing themselves in large clans and warring across the various continents of Atra. Only recently has a new leader appeared that has brought the clans to heel and has focused the attention of the Katraxi people towards rapid industrialization to expand the glory of the Katraxi people to other worlds.
Due to their Feudal warrior culture the Katraxi are poor researchers, susceptible to corruption and make poor spies. However the species excels in construction and in combat whether in space or on the ground. Their military tactics primarily focus on shock tactics by targeting the weakest prey to produce maximum casualties to the enemy. Additionally the Katraxi have been known to ram their ships into enemy vessels and self destruct if defeat seems inevitable.
The Katraxi, however divided until recently have proven to be an industrialist and formidable force in the galaxy. Other species would be wise to respect the Katraxi people as they can become long term allies and assets.

Designer Notes:
The Katraxi are our answer to the honorable warrior species that we often see in science fiction. They are a mixture of Star Trek's Klingons, the Kzin from Niven's Known Space, and the Kilrathi from Wing Commander. Gameplay wise the Katraxi are fierce warriors who excel at ground and space combat. The Katraxi respect strength, and will try to test players but if put in their place can become steadfast allies. Like many of the "honorable" archetypes in scifi the Katraxi also have a rotten, corrupt, core which is reflected in their being more succeptible to spying. One of the driving themes in some of our early releases was the idea of a Human-Katraxi first contact war. In Lord of Rigel you shape the galaxy each game with your own choices and are not locked into a pre-set plot, but we had something similar to the War in the Pacific in mind when working on this species.

Join us next week when we'll discuss the Tharrn!

Home Forums Species Series – #1 Katraxi

This topic contains 4 replies, has 4 voices, and was last updated by Accurus Accurus 1 year, 11 months ago.

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  • #9127
    Ace
    Ace
    Keymaster

    Species Series – #1 Katraxi   Species: Katraxi Home System: Atra Traits: • Feudal -4 • +20% Ground Combat +4 • +50% Ship Attack +8 • High-G Homew
    [See the full post at: http://www.lordofrigel.com/news/species-series-1-katraxi/]

    #9212

    Martok
    Participant

    As Mr. Spock would say, “Fascinating”. 😉 Looking forward to learning more about them!

    #9228
    Accurus
    Accurus
    Keymaster

    Thanks Martok! I think you will like our wallpaper tomorrow!

    #9235

    echo2361
    Participant

    I’m curious to learn more about your plans for weaving story elements into the sandbox game play. As you’ve stated, you don’t want a player locked into a pre-set plot, but I think a lot can be said for having some plot elements added to a game to grant it a fun level of immersion.

    #9236
    Accurus
    Accurus
    Keymaster

    Hi Echo, we will get into that a bit more with the galactic council features article. That will have more information discussing how the council works and I will try to weave in some information about story elements playing into how the Council operates. Also we will be having articles that give more backstory and setup for the primary game, but again as you point out we are trying to keep it fairly open. Ultimately if we box players into feuds with other species it makes diplomatic victories that much more unlikely.

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